Category Archives: Blood Guard (Blood Angels)

NMM Sanguinary Guard 3 Part 3

Here’s the final product:

NMM Sang Guard 3-1 NMM Sang Guard 3-2 NMM Sang Guard 3-3 NMM Sang Guard 3-4 NMM Sang Guard 3-Group

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NMM Sanguinary Guard 3 pt 2

Here’s the second set if pics, the gold armour is finished and the wings and the red just started.

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NMM Sanguinary Guard 3 pt 1

Legs have now got the first 10 steps done. I’ll do steps 11 & 12 over the whole armour at the same time.

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First Devestator

Tactical Marine 1

Brother-Sergeant Insequor, 8th Squad

Planetary Empires Mini-Campaign – Battle for Blake V (Part 1)

The Battle for Blake V

A planetary empires based 40k in 40 mins campaign pitting a Space Marine force against the Eldar.

The Planet

Blake V is an agri-world that produces a vast amount of food to support the Cadian Sector of space.  There is a very small inhabited area on the main continent, and the majority of food produced is harvested from edible varieties of sea weed and marine life from the enormous ocean mass.

Blake V has a single spaceport which also provides the majority of habitation for the populace.  At various times in the planet’s history there have been cites built in the vicinity of the ancient spaceport, but one was destroyed during the Great Crusade by the Word Bearers legion as they entered the sector and the second was levelled by Abbaddon during a black crusade.

While small in population, Blake V is a key element of the logistics chain supporting the military activities in the Cadian Sector in any Imperial response to Chaos.

Background

Space Marine Brief

In the early stages of response to the Black Crusade, Blake V suddenly stops providing food to the galactic left flank of the Imperial force.  In order to restart the supply, Commander Dante orders a detachment of Space Marines who are en route to the force and are travelling through the area to divert to the planet to investigate the anomaly and restart the supply of food.  A small force of marines under command of a Captain is sent to the planet.

On arrival, the marines enter the spaceport unopposed and find the entire population missing or killed.  There is no sign of the aggressor.  Astropathic orders are to identify the cause of the problem and identify what the Imperium needs to do to restart the process.

Eldar Brief

The Farseers identify a future threat which can possibly be addressed by the manipulation of the Mon’Keigh travelling through the region.  They identify that an attack on Blake V will divert a force of Space Marines from the main battle group to the region.  This will then mean that the human force will travel via a different space lane to reach the conflict zone, which presents an opportunity to lead them into a separate conflict on Mannasian III that is in the interest of the craftworld.

The Seer Council orders an Autarch to take a small strike force to the region and eliminate the human colony on Blake V.  When the marines arrive, they are to engage and delay them from being able to leave for as long as possible.

Rules

General

All battles will be of 400pts, no model with more than 2 wounds, no 2+ saves, no vehicle with total armour exceeding 33.

Battles will be conducted on a 36” by 36” square board.  Terrain on the board will be required to match the respective planetary empires tile being contested.

Blake V consists of 11 tiles, including the spaceport.

Campaign

Each side selects 1000pts for the strike force.  Only models from this force may then be used in the battles.  This 1000pts does not include the two commanders (Captain and Autarch) as neither will take to the battlefield during the campaign for Blake V.  Casualties are not cumulative, i.e. wrecking a Rhino out of the Marine inventory does not preclude it from participating in further combats.

Marines can only attack adjacent squares, starting from the spaceport. They cannot attack the same tile on two consecutive turns (if unsuccessful the first time).  Eldar do not initiate combats, but only respond to the Marine advances.

The campaign lasts a maximum of ten rounds, with one combat per round.  Successful combat is the sole determinant of tile ownership – no further roll as per the normal planetary empires rules is required.

Space Marine

Victory is achieved if the Marines gain control of six tiles other than the spaceport.

Marine force selection for the campaign is generic; they are not aware they are facing an Eldar threat.

Eldar

Victory is achieved if the Marines do not achieve control of six tiles within ten rounds of combat.

Eldar force selection is made specifically with the knowledge they are facing Marines via a hit and run campaign.

Assembled Tactical Marines – 1st to 4th Squads

Well, I’ve finished off the last four marines from the last post (bitz arrived in the mail), so I thought it was time for a close up of the different squads and how I’ve tried to individualise them to the stories.

The first and second squads are tactical marine boxed sets, kit-bashed with death company parts.

The third squad is the Assault of Black Reach models, with some extra scopes and death company bitz.

The fourth squad is the Battle for Macragge models, with extra seals and some death company bitz.

Muster – Tyranids and Blood Guard Pt 2

Well I got a bit excited with the Blood Guard after getting them mustered the other day, prompted by my wife. With the fluff written for the first five squads, one of my biggest procrastination excuses was gone. With my wife on holiday for the last five days and me on leave (looking after the kids) it turned into a really productive session. Here’s the latest pics of the Guard and one of the current strength of hive fleet Scylla.

 

What have I accomplished in the last five days:

1st Squad – Undercoated (Mechrite Red), first wash.

2nd Squad – Assembled, primed (except four models waiting on a Bitz order) and undercoated.

3rd Squad – Stripped, primed and undercoated.

4th Squad – Primed and undercoated.

7th Squad – Undercoated.

8th Squad – Assembled, magnetised, primed and undercoated.

9th Squad – Undercoated.

Scouts – Three models undercoated.

Sternguard – Undercoated.

Command Squad – Assembly completed, undercoated.

1st Terminator Squad – Undercoated

2nd Terminator Squad – Primed and undercoated.

3rd Terminator Squad – Primed and undercoated

Landspeeder – Armour plates @80%.

Total number of models progressed along their painting lifecycle – 95  and a Landspeeder.

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Some more Blood Guard history…

Having laid out all of my Space Marine strike force comprising almost the entire Third Company, I am in a “fluff” mood.  This has been prompted a bit by my wife walking past and asking why there is a hole in the middle (for the squads that aren’t built yet) and then asking why I hadn’t gotten around to building the remainder of the assault squads.  Part of the problem is that I haven’t quite figured out what I am intending to do with them yet, as a whole, and I like to have a good understanding of what I’m doing before diving in with the glue and regretting my actions.

I hope to give a bit of individual character to each of the squads (much like the Ultramarines Second Company from the Codex), which is what I started with the first squad.  They have a skull theme going through the whole squad, primarily in their torsoes, where there are no aquilla – just skulls.   I carried this through a bit more into the selection of the Death Company and Sanguinary Guard legs to use in the squad as well.  What I didn’t have was a bit of a background story to make sense of it all, but I figured that I would develop one later (which I have to some degree).  What I’ve also done is bed down some of the plans for the remaining squads and the characterisations that I’m going to use for them.  I’ve also included the translation of the latin name that I used for each Sergeant.

Each of the squads in the Third Company has a specific role associated with the Sergeant, in a similar way to how the Chapter assigns duties to the Captain of each company.

First Squad “Tribunes of Baal”, Sergeant Decursus, Master Sergeant

The first Sergeant has always been the primary tactical advisor to the Captain of the Third Company.  This role then led over the centuries to the first squad recruiting members with tactical acumen in order to assist the Sergeant in fulfilling this role.  Members of this squad have often served in dispersion, with the Sergeant staying with the Captain as a tactical advisor while his squad mates took command of various elements of the Imperial forces in the region.  Most members of the First Squad have more frontline experience as a regimental commander than many Imperial Guard Generals.  They are most easily identified by the Iron Skull awarded to each member, which has now become a pre-requisite skill set for promotion to the first squad.

decursus -us m. [a running down]; milit. [a manoeuvre , a charge, attack]. Transf., [the completion of a course]; rhet., [rhythmical movement].

Second Squad “Annalists”, Sergeant Bellicus, Staff Sergeant

With the Master Sergeant providing the main tactical advice (and often away on duty), the Staff Sergeant of the company is responsible for the organisation and administration of the fighting force.  While marines are generally more organised than the ordinary, there is still inevitably a plethora of administrative procedures involved in the organisation of a fighting force, and the liaison with the wider Imperial machine.  The second squad  also maintains the official records and history of the company.  The squad name, in an ancient Terran language, is a pun on the analytical skills required in administration, and in the historical role of the individuals.  Members of Squad Bellicus can be identified by the scrolls that each one carries.

bellicus -a -um [of war , warlike]. N. as subst. bellicum -i, [the signal for march or attack].

Third Squad “Long-sighted”, Sergeant Tueor, Watch Sergeant

As Watch Sergeant, Tueor is responsible for the training of ballistic skills in the company, and the security of the various bases and stations.  The men of his squad pride themselves on their marksmanship, with each using carefully adjusted sights to ensure maximun effectiveness.

tueor (or tuor) tueri tuitus and tutus dep. , and tueo -ere, [to look at, regard]; esp. [to look after, watch over, guard].

Fourth Squad “The Sealed”, Sergeant Tutelae, Sergeant at Arms

When Reclusiarch Admantis departed on an urgent mission in 900.M40 he took the Fourth Squad as his guards.  After he was fatally wounded on Gestranth VII, he blessed each member of the squad with a set of purity seals, and charged them to continue the mission that he had started.  None of the marines from that time ever told of the content of their charge, instead swearing each new member of the squad to upkeep the original promise.  They are easily identified by the purple seals adorning their weapons and armour.  As Sergeant at Arms, Tutelae is the disciplinary officer for the third Company, when the need occasionally arises.

tutela -ae f. [protection , guard, charge]; esp. of wards, etc. [guardianship, tutelage]; concr., act. [protector, guardian]; pass. [the person or thing protected].

Fifth Squad “Knives of Campunaga”, Sergeant Impugnatio, Drill Sergeant

During the Campunaga Campaign the Fifth squad came under such heavy fire that they exhausted their ammunition supplies.  Nevertheless, they had opened up a gap in the defenses of the rebels and so charged the fortress with their combat blades.  Members of the fifth squad continue to wear a combat knife on all occasions in honour of the victory.

impugnatio -onis f. [assault , attack