Category Archives: Angels of Wrath (Dark Angels)
So, next on the list for conversion is the Dark Vengeance Librarian. I thought that with his hood and robes, as well as general posture and outstretched arm, that I would try to turn him into Cypher, the Fallen Angel. It also provides a good addition to my Chaos force, which is a little lighter on points than the Dark Angels after the two boxes are added (even considering the terminators jumping sides).
So, first off was to grab the librarian, excluding the force sword left arm, and then remove the Librarian shoulder pad and the Psychic Hood. This ended up a bit tricky later on as a part of the shoulder pad was attached to the body which made it hard to attach the shoulder pad later, but anyway…
Then was the tedious part of removing the Dark Angels and Librarian iconography., which included both shin sections, the horns off the side of the skull in the middle of the belt, the purity seal on the book and the dark angels symbol on the tabard. I left the books, keys, scrolls and assorted other bits because I thought they didn’t detract from the idea of Cypher – particularly if he was a lore keeper in the fluff.
I didn’t specifically take a photo of that step, but you can see it below. Next the Librarian’s hand was removed and replaced with a bolt pistol and hand from the Chaos Marine set (little horn removed). I thought this might add to the age idea, since the CSM items are supposed to be heresy era. I used a Space Wolves Plasma Pistol – mostly because I thought the icon on top would do for a lion as well as a wolf and the arm pose was reasonable. A pair of generic marine shoulder pads, one with the rivet patterns was added – the left arm was difficult because the way it connected – I had to take more off the shoulder part on the body that the previous picture showed in order to make it fit better.
The final main part was the Chaos Lord backpack, used because one of the pictures in the dataslate has a skull motif backpack on Cypher, which I liked. It’s also not too Chaos-y – even with the skull and spine patter there are no tentacles or mutations. I did snip off the base of the spinal column/tail bone area to level with the base of the backpack.
Here’s a side by side of the original Librarian and Cypher. I then had a quick look at the GW model on the website and realised that I had forgotten the sword, so back to the bitz box where I found the following sword (not sure what from originally):
I chopped out the hand section and placed on the model. I picked this sword because I am going to paint it as a scabbard and the shape lent itself to being a scabbard a bit more than many of the others that I looked at.
So, I’ve now put together and magnetised my Ravenwing Attack Bike, using pieces from the Ravenwing Upgrade Spure that I’ve had hanging around for a while. I did adjust the angle on the wing piece at the back to match the Dark Vengeance ones though.
Here’s the biker on his own:
He can change out his pistol for a hand weapon (melta, plasma, flamer), and the side car is magnetised to connect:
Here you can see the side car magnets. Each weapon has one at the back end of the gun, and there is one in the centre of the gunner handle. Opposite angle for the biker:
Here are the magnets in the bases of the multi-melta and the melta-gun. They’re 2mm diameter ones – the bike connectors are 3mm. And ready for battle:
So, to start off the new year and the gift of a gaming table (and garage space so that games can stay set up), my interest in gaming has renewed dramatically. The kids are also remaining interested, as long as they get breaks at the end of each turn to go and play outside or on the computer.
The plan then is to work through a Planetary Empires Campaign (some minor rule adjustments may arise) representing the Campaign for the Zavijah system.
There are some vagaries of the game because of the inclusion of Mr 8 and Miss 6. For instance, they wouldn’t have the board set any way other than the big hill right in the middle and the generals swapped sides so many times I lost count. My son started with Chaos and my daughter marines – by the end they had both played each side and were together as Chaos with me in charge of the marines.
A local insurgency against the governor of Zavijah was growing out of control and help was sent for from the Imperium. Local Chaos cults mere spreading, but rumours of power armoured warriors joining the fray led to the emergency call.
The Imperium took years to answer, but the Eldar from the craftworld of Nido’fal offered their support, which the governor agreed to. After two years of fighting, the 3rd Company of the Blood Guard arrived to assist (while the strike fleet passed through to deal with a Tyranid incursion). The Blood Guard were unimpressed to find the local population allied with the Eldar, but pragmatism and the confirmed prescence of the True Order (suspect renegade chapter:origin unknown) led them to ignore the situation for the meantime with the intent on dealing with the alien infestation later. The Blood Guard set their own campaign areas away from the Eldar for the time being.
Something in the stories captured the interest of the Angels of Wrath, who dispatched a strike cruiser with a Ravenwing and Deathwing detachments under the command of their Master of the Ravenwing, Asam. The Angels of Wrath are hostile to all parties.
At the same time, the outlying elements of Splinter Fleet Scylla have been making attempts to land in the system. The have had minimal success so far, but there is a minor infestation on the planet that has been helped by a local genestealer hive.
The Angels of Wrath are attempting to establish a forward base on the planet, with the intent of interrogating the locals about the Chaos warriors. A small force under Company Master Zhaak attempts to draw out the Chaos forces to allow the beachhead to be established.
Master Zhaak walked slowly and patiently to the Inner Sanctum of Wrath’s Crusade. The corridors here were sparse compared to the finery that adorned the Bridge and the Imperial Navy command areas. The further into the Inner Sanctum the plainer things became – Zhaak idly mused once again about how much further in the Inner Circle there was to progress – after the century of service he occupied some of his meditation time with estimating how many more of the hidden ranks there were in front of him by observing the rate of removal of luxuries from the areas that he had gained access to already.
Grand Master Asam was in one of the outer rooms of the Sanctum, along with Interrogator-Chaplain Evar and Veteran Sergeants Haldith and Trundior. Asam was a prim, meticulous man, and the dark green robes of the Inner Order that he wore seemed to somehow add to that impression. “Are your men prepared?” he asked without pre-amble.
“I have been to devotions with them all.” Zhaak replied. “Chaplain Itrandor spoke on the Lies of the Traitors, so they should be in the frame of mind required.”
“Very good. Proceed with the utmost caution, and never forget the Primary Target.”
Campaign – Victor can decide the Angels of Wrath starting tile on main map.
Battle is Purge the Alien, with 1000 points per side.
Initial Deployment has the Angels of Wrath (right) with a tactical squad on each flank, the Ravenwing in the centre and the Deathwing in reserve. Company Master Zhaak is with the Squad in the foreground, and Lexicanium Raal is with the squad in the background in the crater. Zhaark received the Furious Charge rule as his warlord trait. Raal received Life Leech and Haemorrhage from the Biomancy school, though checking the codes later Dark Angels haven’t got Biomancy listed – though I picked it because the DV pack gives the librarian the primaris power from that school – odd.
The True order threw a rough line together with the four cultist squads dispersed relatively evenly. Lord Petturi and the Chosen are in the foreground, Petturi recieved the Lord of Terror trait. The Helbrute and the Obliterators are slightly to the far edge of the board. The Chaos Terminators also chose to stay in reserve to Deep Strike later.
The first turn saw the Angels of Wrath manoeuvre forwards, staying out of main range or using the hill for cover.
Chaos’s contribution to the first turn was to advance across the whole battlefield and to kill two marines from the crater with the Obliterators.
The Angels’ second turn saw five cultists annihilated by a plasma cannon, which broke the weak morale and they fled. On the other side the plasma cannon took out four chosen, with Lord Petturi saved by his Aura of Dark Glory. The two Ravenwing combat squads split on opposite sides of the hill, with the squad containing Sergeant Trundior (two grey bikes) charging into the close combat cultists killing five outright before catching the rest with a sweeping advance – First Blood to the Angels before a quick regroup,
Chaos responded by aiming the heavy fire power of the Helbrute and Obliterators at the second Ravenwing Combat Squad, wiping them off the board. The fleeing cultists took heart from this and regrouped.
End of Second Turn – Victory Points Score – Angels 3, Chaos 1.
On the third turn, the Ravenwing squad turbo-boosted across the board, ending up right in front of the helbrute and obliterators. The plasma cannon shots missed everything.
Chaos responded by shooting everything at the Ravenwing squad, but the Jink and Ravenwing re-roll saved them all.
On the fourth turn the Deathwing teleported to the Ravenwing homer, unleashing a round of autocannon fire that removed two hull points off the Helbrute with glancing hits. One tactical squad abandoned thier crater and made a run for the centre hill, while the squad in the forest missed with it’s cannon (again). The Ravenwing wiped out the remains of the cultist squad, earning another Victory Point.
Chaos responded with their own Terminator deep strike behind the crater, killing three marines. The helbrute and obliterators killed one biker.
The Ravenwing spun around behind the Helbrute, the Plasma gun tearing through the rear armour as the Terminator Autocannon scored another glancing hit. The Ravenwing continued on to assualt the next cultist squad, winning the combat but failing to make a sweeping advance. The tactical squad made it to the hill.
Chaos responded by melting two Terminators with Obliterator lascannons, while the fleeing cultists regrouped and the Chosen, Lord and remaining cultists advanced over the next hill.
The game ended at the end of the fifth turn.
Scores – Chaos, 1 unit destroyed + Linebreaker: 2
Angels, 3 units destroyed + Linebreaker and First Blood: 5.
Interestingly, all the Angels’ points were scored by the one Ravenwing combat squad.
The Angels of Wrath now get their choice of starting tile, having distracted the Chaos forces sufficiently to establish their preferred foothold on the planet.
Veteran-Sergeant Trundior knelt in front of Grand Master Asam as Interrogator-Chaplain Evar recited the Litany of Repentance. Once completed, he stood to face the Grand Master, who handed him an intricately wrought miniature version of the censors carried by many Angels. Trundior bowed as he stood. “Come Brother,” Zhaak told him, “and hear the tale of the the Lion and the Knights of Lupus.”
Evar and Asam watched them leave. “He has done well” Asam said.
“Perhaps well enough to take your place one day.”
Asam considered that. “Maybe. He positively identified the secondary target amid all of his tactical prowess.”
Evar frowned. “It would be good to see the end of Petturi, but the primary target was not identified.”
“No. Perhaps still hidden.”
I thought I should probably write down how I paint my power weapons, before I lose my hardcopy notes.
Step 1 – Basecoat with a 1:1:1 mix of Ice Blue, Hawk Turquoise and Ushabti Bone:
Step 2 – Highlight with 1:1:2 mix of Ice Blue, Hawk Turquoise and Ushabti Bone:
Step 3 – Highlight with a 1:1:3:2 mix of Ice Blue, Hawk Turquoise, Ushabti Bone and White Scar:
Step 4 – Darken with a 1:1 mix of Regal Blue and Hawk Turquiose:
Step 5 – Darken with very watered down Chaos Black:
Step 6 – Highlight with White Scar:
Here’s the next one in the list, modifying the Ravenwing Sergeant. Again, removing the bare head in favour of a helmeted one, replacing the chainsword with a Dark Angels power fist, a Ravenwing shoulder pad and adding a Dark Angels symbol to the backpack.
I’m going to use this guy as the Veteran Sergeant and move the standard out of the box one down to an ordinary guy in the combined squad. Alternately, they might be deployed as two smaller bike units.
So, here’s the un modified piece:
First was the arms removal, at the shoulder, then the head was removed. I originally tried to keep parts of the hood, but I just couldn’t shape a head down to fit correctly with it – I ended up destroying an entire marine head in the process. The second head only had a little bit of modification in order to allow it to fit on a flat (ish) body instead of in the normal space allocated.
Last was just the addition of an extra piece out of my bitz box, probably from a Ravenwing upgrade sprue originally.
Since my pack of new bitz arrived, I’ve taken a break from the Chaos side to give a bit of love to the Dark Angels.
I converted the first sergeant as well, because frankly, I hate bare heads. The only models I think they belong on are the insane (beserkers, Death Company) or the insanely arrogant – hance one of the Chaos Terminators.
Anyway, I cut off the second sergeant at the waist of the back piece, just below the belt. Then I replaced the back with a standard marine one, put the DV front on it and then added new arms, head and backpack from the bitz collection.
Here’s the two converted sergeants together: