Planetary Empires Mini-Campaign – Battle for Blake V (Part 1)
The Battle for Blake V
A planetary empires based 40k in 40 mins campaign pitting a Space Marine force against the Eldar.
Blake V is an agri-world that produces a vast amount of food to support the Cadian Sector of space. There is a very small inhabited area on the main continent, and the majority of food produced is harvested from edible varieties of sea weed and marine life from the enormous ocean mass.
Blake V has a single spaceport which also provides the majority of habitation for the populace. At various times in the planet’s history there have been cites built in the vicinity of the ancient spaceport, but one was destroyed during the Great Crusade by the Word Bearers legion as they entered the sector and the second was levelled by Abbaddon during a black crusade.
While small in population, Blake V is a key element of the logistics chain supporting the military activities in the Cadian Sector in any Imperial response to Chaos.
Space Marine Brief
In the early stages of response to the Black Crusade, Blake V suddenly stops providing food to the galactic left flank of the Imperial force. In order to restart the supply, Commander Dante orders a detachment of Space Marines who are en route to the force and are travelling through the area to divert to the planet to investigate the anomaly and restart the supply of food. A small force of marines under command of a Captain is sent to the planet.
On arrival, the marines enter the spaceport unopposed and find the entire population missing or killed. There is no sign of the aggressor. Astropathic orders are to identify the cause of the problem and identify what the Imperium needs to do to restart the process.
The Farseers identify a future threat which can possibly be addressed by the manipulation of the Mon’Keigh travelling through the region. They identify that an attack on Blake V will divert a force of Space Marines from the main battle group to the region. This will then mean that the human force will travel via a different space lane to reach the conflict zone, which presents an opportunity to lead them into a separate conflict on Mannasian III that is in the interest of the craftworld.
The Seer Council orders an Autarch to take a small strike force to the region and eliminate the human colony on Blake V. When the marines arrive, they are to engage and delay them from being able to leave for as long as possible.
All battles will be of 400pts, no model with more than 2 wounds, no 2+ saves, no vehicle with total armour exceeding 33.
Battles will be conducted on a 36” by 36” square board. Terrain on the board will be required to match the respective planetary empires tile being contested.
Blake V consists of 11 tiles, including the spaceport.
Each side selects 1000pts for the strike force. Only models from this force may then be used in the battles. This 1000pts does not include the two commanders (Captain and Autarch) as neither will take to the battlefield during the campaign for Blake V. Casualties are not cumulative, i.e. wrecking a Rhino out of the Marine inventory does not preclude it from participating in further combats.
Marines can only attack adjacent squares, starting from the spaceport. They cannot attack the same tile on two consecutive turns (if unsuccessful the first time). Eldar do not initiate combats, but only respond to the Marine advances.
The campaign lasts a maximum of ten rounds, with one combat per round. Successful combat is the sole determinant of tile ownership – no further roll as per the normal planetary empires rules is required.
Victory is achieved if the Marines gain control of six tiles other than the spaceport.
Marine force selection for the campaign is generic; they are not aware they are facing an Eldar threat.
Victory is achieved if the Marines do not achieve control of six tiles within ten rounds of combat.
Eldar force selection is made specifically with the knowledge they are facing Marines via a hit and run campaign.